Zombie

The Zombie is the primary worker unit of the Restless Regiment. Responsible for gathering resources they are the brainless lifeblood of the faction. Low attack, speed, and health however prevents them from being used in any sort of substantial fighting role. 

The Mausoleum has the ability to raise zombies, as well as to briefly raise five zombies that last for 30 seconds and are able to help with repairs, defense and gathering additional resources before they collapse at the end of their timer.

Health

200

Type

Melee

Speed

475

Damage

{5} 3

Attack Speed

2 sec

Range

Melee

DPS

{2.5} 3.5 / 1.5

 

Banshee

The Banshee the first unit available to the Restless Regiment. The only healer of the Restless Regiment, their DPS isn't high but the only tier 1 magic unit available to any race.

Can learn AoE heal as well as a steroid to increase damage and movement speed. Lastly they are able to debuff a large area with a scream that lowers enemy damage.

Health

320

Type

Magic

Speed

400

Damage

22 10{16}

Attack Speed

1.5 sec

Range

750

DPS

14.7 6.7 {10.7}

Forlorn Song

Researched at: Corrupted Spire

Banshee heals every allied unit in a circle around her for 40 health.

120

100

0:50

Media

Eater of Misery

Researched at: Corrupted Spire

Removes a negative effect from an ally or a positive effect from an enemy. Doing so will increase Banshee's damage and movement speed by 50% for 15 seconds. 

110

160

0:50

Media

Banshee Wail

Researched at: Corrupted Spire

The Banshee screams and causes all enemies caught in the radius to do 15% less damage for 25 seconds. Does not stack.

140

155

0:50

Media

 

Flameskull

The cackling, laughing, and fire spitting long range simple DPS of the Restless Regiment is the FlameSkull. Able to apply dps from a long range it's a very specialized unit, but when it comes to being a glass cannon it excels.

Able to boost it's damage by 50% this gives the ability to melt enemy forces at the expense of it's own durability. It can also damage enemy troops on death, but if the enemy troops have assaulted your Flameskull back line the game is already lost for you.

Health

480

Type

Ranged

Speed

400

Damage

17 {28/ 39

Attack Speed

2 sec

Range

1100

DPS

8.5 {14} 19.5

Volatile Magic

Researched at: Arcane Nexus

Flameskull will explode upon death dealing 50 damage to all nearby enemies.

80

120

0:45

Media

Hungering Flames

Researched at: Arcane Nexus

Flame skull damage is increased by 50% while it's damage taken is also increased by 50%.

75

50

0:50

Media

 
 

Wight

The wight is the first durable melee unit of the Restless Regiment. Able to raise zombies on kills it's effectiveness only goes up as it turns the battlefield into a writing mass of Skeletons and corpses. It's dps isn't impressive but it's a good unit to hold the line. Paired with the Restless Regiment's Tank Ability, this will allow wights to quickly regenerate health and get back into the battle. 

Also important to note that Wights are the detection for The Regiment so absolutely vital against invisible enemies.

Health

680

Type

Melee

Speed

400

Damage

{20} 28 / 12

Attack Speed

1.6 sec

Range

Melee

DPS

{12.5} 17.5 7.5

Life Drain

After the wight kills an enemy, it raises a skeleton that will fight and can be controlled for 10 seconds.

170

80

0:40

Media

Icy Gaze

The wight is able to see all invisible units as well as invisible items.

90

70

0:50

Media

Naga Deathbound

The Naga Deathbound is the long range siege unit of the Restless Regiment. Able to summon an area of effect damaging circle 2000 range away, it's the only unit that can out range static defense, and thus critical against turtle builds.

Use them with support and sparingly as the 2000 range comes with the downside of being slow to fire, and only having a 330 speed. There is no fast retreat with the Naga Deathbound so don't commit to an engagement that you aren't able to win.

Health

625

Type

Ranged

Speed

330

Damage

39 {65/ 91

Attack Speed

6 sec

Range

2000

DPS

6.5 {10.8} 15.2

 

Minotaur Skeleton

The Zombie is the primary worker unit of the Restless Regiment. Responsible for gathering resources they are the brainless lifeblood of the faction. Low attack, speed, and health however prevents them from being used in any sort of substantial fighting role. 

The Mausoleum has the ability to raise zombies, as well as to briefly raise five zombies that last for 30 seconds and are able to help with repairs, defense and gathering additional resources before they collapse at the end of their timer.

Health

1300

Type

Melee

Speed

400

Damage

{42} / 59 / 25

Attack Speed

2.2 sec

Range

Melee

DPS

{19.1} / 26.8 11.4

Devestating Blow

Researched at: Labyrinth

After a brief windup the Minotaur does 60 damage in an area in front of him.

150

175

0:50

Media

Shadow

The Shadow is the Ultimate unit of the Restless Regiment. Able to pull allied units back from death, as well as stun the enemy for 6 seconds. An absolutely vital support unit for  shutting down late game heavy units while the rest of your forces deal with them.

Shadows also have a stealth ability doing double damage upon exiting stealth.

Health

455

Type

Magic

Speed

400

Damage

36 / 16 / {26}

Attack Speed

1.7 sec

Range

550

DPS

 21.2 / 9.4 {15.3}

Spirit Shackle

Researched at: Shadow Gate

Places a buff on an allied unit. If they die within 20 seconds of the spirit shackle being activated, the unit will be revived in place with 20% of its total health restored. Can't target heros

100

150

0:75

Media

Horrifying Visage

Researched at: Shadow Gate

Stuns a non-hero enemy unit for 6 seconds after a 6 second delay.

150

150

0:50

Media