The Paladin

"Every day a new light."

The Paladin is a strong tanky hero that has a strong burst heal, an area of effect protection for all allied units, and a slow to cleave retreating enemies. 

 

The Paladin has all the tools necessary to win a fight through attrition, allowing her forces to outlast the enemy and deal critical damage while being protected with either damage redirection or a large area of invulnerability.

 

One of the few champions that can shut down enemy aoe ultimates. 

Attack Speed

1.3 sec

Speed

450

Range

Melee

900

40

960

42

44

47

1080

1020

55

49

1140

1200

1260

1320

51

53

57

59

1380

1420

(Q) Lay on Hands

The Paladin calls upon her powers to instantly heal an allied unit for 170 Health and then reduces all incoming damage onto them by 30% for 5 seconds.

Lvl 2: Heals for 340 health and reduces incoming damage by 50%

Lvl 3:Heals for 340 health and reduces incoming damage by 50%

(W) Fear no Darkness

The paladin shields herself for 150 health and redirects all incoming damage around her towards her for 5 seconds.

Lvl 2: Paladin shields herself for 250 health.

Lvl 3: Paladin shields herself for 350 health.

(E) Dawnblade

The Paladin charges forward up to 700 range and swings her blade at the first enemy encountered for 90 degrees dealing 50 damage. All enemies hit are slowed for 30% for 7 seconds

Lvl 2: Charges 850, swings 120 degrees, deals 75 damage and slows for 40%

Lvl 3: Charges 1000, swings 150 degrees, deals 100 damage and slows for 50%

(R) Night's End

The Paladin designates an area of radius 750 in which all friendly units are unable to take damage for 7.5 seconds

 

The Ranger

Boom

 

The Ranger is a speedy ranged single target assassin. With one of the highest base damages per shot he can quickly burst down enemy units and or heroes. Combined with his ability to mark a target to do increased damage to them over time, he can quickly make anything alive... dead.

Attack Speed

1.67 sec

Speed

450

Range

1200

650

50

700

53

56

59

800

750

71

62

850

900

950

1000

65

68

74

77

1050

1100

(Q) Burst Shot

The Ranger fires at up to 3 targets in an area dealing 150 damage split evenly between any targets hit.

Lvl 2: Splits up to 250 Damage

Lvl 3: Splits up to 350 Damage

(W) Relentless Hunter

Marks a target to take 25% increased damage from all sources and slowing movement speed by 20% for 3 seconds.

Lvl 2: 50% increased damage, slows by 40% for 3.5 seconds

Lvl 3: 75% increased damage, slows by 60% for seconds

(E) Dash

The Ranger sprints increasing his movement speed by 75% for 4 seconds.

Lvl 2: Increases speed by 100% for 4.5 seconds

Lvl 3: Increases speed by 125% for 5 seconds

(R) Monster's Bane

The Ranger shoots an explosive bolt at a nearby target that does 250 damage to it. Everything caught in the blast gets knocked back 500 range.

Spark Mage

The Sparkmage is the AoE Burst damage dealer of House Rupah. Able to throw down fireballs and stop enemies in their tracks she is a force to be reckoned with. 

The Fireballs aren't even the scariest part. Her ultimate has a massive range, can be combo'd with fireballs, and can decimate every tier 1 unit in an army. 

Less effective against builds with many high health units. Can also use the fire elemental as a free scout.

Attack Speed

1.03 sec

Speed

450

Range

1000

500

24

540

26

28

30

620

580

38

32

660

700

740

780

34

36

40

42

820

860

(Q) Fireball

The Sparkmage drops a blazing fireball onto an area decimating anything underneath. Dealing 50 damage to anything caught in the blast after a 1 second delay.

Lvl 2: Deal 100 Damage

Lvl 3: Deal 150 Damage

(W) Fiery Chains

Molten chains rip out of the ground and wrap themselves around anything in the area cast rooting it in place instantly for 3 seconds

Lvl 2: Roots for 3.5 seconds

Lvl 3: Roots for 4 seconds

(E) Conjure Fire Elemental

Summons a friendly fire Elemental with 450 HP, 20 Damage a hit, and a range of 800 to fight for you until dismissed.

Lvl 2: Upgrades to 29 damage and 540 Health

Lvl 3: Upgrades to 38 damage and 630 Health

(R) Emberstorm

Summons a massive storm over a large area that does 45 damage per second to every unit caught within it for 4 seconds.  Also pulls all the units within to the center.