"Every day a new light."
The Paladin is a strong tanky hero that has a strong burst heal, an area of effect protection for all allied units, and a slow to cleave retreating enemies.
The Paladin has all the tools necessary to win a fight through attrition, allowing her forces to outlast the enemy and deal critical damage while being protected with either damage redirection or a large area of invulnerability.
One of the few champions that can shut down enemy aoe ultimates.
(Q) Lay on Hands
The Paladin calls upon her powers to instantly heal an allied unit for 170 Health and then reduces all incoming damage onto them by 30% for 5 seconds.
Lvl 2: Heals for 340 health and reduces incoming damage by 50%
Lvl 3:Heals for 340 health and reduces incoming damage by 50%
(W) Fear no Darkness
The paladin shields herself for 150 health and redirects all incoming damage around her towards her for 5 seconds.
Lvl 2: Paladin shields herself for 250 health.
Lvl 3: Paladin shields herself for 350 health.
The Paladin charges forward up to 700 range and swings her blade at the first enemy encountered for 90 degrees dealing 50 damage. All enemies hit are slowed for 30% for 7 seconds
Lvl 2: Charges 850, swings 120 degrees, deals 75 damage and slows for 40%
Lvl 3: Charges 1000, swings 150 degrees, deals 100 damage and slows for 50%
(R) Night's End
The Paladin designates an area of radius 750 in which all friendly units are unable to take damage for 7.5 seconds
The Ranger is a speedy ranged single target assassin. With one of the highest base damages per shot he can quickly burst down enemy units and or heroes. Combined with his ability to mark a target to do increased damage to them over time, he can quickly make anything alive... dead.
(Q) Burst Shot
The Ranger fires at up to 3 targets in an area dealing 150 damage split evenly between any targets hit.
Lvl 2: Splits up to 250 Damage
Lvl 3: Splits up to 350 Damage
(W) Relentless Hunter
Marks a target to take 25% increased damage from all sources and slowing movement speed by 20% for 3 seconds.
Lvl 2: 50% increased damage, slows by 40% for 3.5 seconds
Lvl 3: 75% increased damage, slows by 60% for 4 seconds
The Ranger sprints increasing his movement speed by 75% for 4 seconds.
Lvl 2: Increases speed by 100% for 4.5 seconds
Lvl 3: Increases speed by 125% for 5 seconds
(R) Monster's Bane
The Ranger shoots an explosive bolt at a nearby target that does 250 damage to it. Everything caught in the blast gets knocked back 500 range.
The Sparkmage is the AoE Burst damage dealer of House Rupah. Able to throw down fireballs and stop enemies in their tracks she is a force to be reckoned with.
The Fireballs aren't even the scariest part. Her ultimate has a massive range, can be combo'd with fireballs, and can decimate every tier 1 unit in an army.
Less effective against builds with many high health units. Can also use the fire elemental as a free scout.