Gnoll Chieftain 

"Every day a new light."

The Paladin is a strong tanky hero that has a strong burst heal, an area of effect protection for all allied units, and a slow to cleave retreating enemies. 

 

The Paladin has all the tools necessary to win a fight through attrition, allowing her forces to outlast the enemy and deal critical damage while being protected with either damage redirection or a large area of invulnerability.

 

One of the few champions that can shut down enemy aoe ultimates. 

Attack Speed

1.3 sec

Speed

450

Range

1000

900

40

960

42

44

47

1080

1020

55

49

1140

1200

1260

1320

51

53

57

59

1380

1420

(Q) Slayer's Arrow

The Paladin calls upon her powers to instantly heal an allied unit for 170 Health and then reduces all incoming damage onto them by 30% for 5 seconds.

Lvl 2: Heals for 340 health and reduces incoming damage by 50%

Lvl 3:Heals for 340 health and reduces incoming damage by 50%

(W) Rallying Cry

The paladin shields herself for 150 health and redirects all incoming damage around her towards her for 5 seconds.

Lvl 2: Paladin shields herself for 250 health.

Lvl 3: Paladin shields herself for 350 health.

(E) Cunning Leap

The Paladin charges forward up to 700 range and swings her blade at the first enemy encountered for 90 degrees dealing 50 damage. All enemies hit are slowed for 30% for 7 seconds

Lvl 2: Charges 850, swings 120 degrees, deals 75 damage and slows for 40%

Lvl 3: Charges 1000, swings 150 degrees, deals 100 damage and slows for 50%

(R) Master of the Hunt

The Paladin designates an area of radius 750 in which all friendly units are unable to take damage for 7.5 seconds

 

ShadowDancer

Boom

The Ranger is one of the strongest single target hunters in the game. Able to increase the amount of damage a foe takes by aa

Attack Speed

1.67 sec

Speed

450

Range

Melee

650

50

700

53

56

59

800

750

71

62

850

900

950

1000

65

68

74

77

1050

1100

(Q) Assassinate

The Ranger fires at up to 3 targets in an area dealing 150 damage split evenly between any targets hit.

Lvl 2: Splits up to 250 Damage

Lvl 3: Splits up to 350 Damage

(W) Shadowdance

Marks a target to take 25% increased damage from all sources and slowing movement speed by 20% for 3 seconds.

Lvl 2: 50% increased damage, slows by 40% for 3.5 seconds

Lvl 3: 75% increased damage, slows by 60% for seconds

(E) Shadowstep

The Ranger sprints increasing his movement speed by 75% for 4 seconds.

Lvl 2: Increases speed by 100% for 4.5 seconds

Lvl 3: Increases speed by 125% for 5 seconds

(R) Blade in the Dark

The Ranger shoots an explosive bolt at a nearby target that does 250 damage to it. Everything caught in the blast gets knocked back 500 range.

Myconid

"March, fight, slay. But always move forward. Ever forward into the night..."

Whatever sandy tomb the Fallen Marshal arose from was only his resting place in between conquests. Ever determined to lead his warriors to battle he lives only to serve and to sap the life from his enemies one soul at a time.

Use his area affect abilities to tank enemy hits and his call to raise skeletons to fight against the living. He can also create terrain with his ultimate ability to either keep out enemy reinforcements or to keep in enemy deserters.

Attack Speed

1.3 sec

Speed

450

Range

Melee

940

38

1000

40

42

44

1120

1060

52

46

1180

1240

1300

1360

48

50

54

56

1420

1480

(Q) Parasitic Swipe

The Marshal disintegrates into sand and teleports over to a target dealing 36 damage over 3 seconds. If the enemy unit dies within that time frame 1 skeleton spawns for 30 seconds that can be controlled and will fight for the Marshal.

Lvl 2: Deal 117 Damage and spawn 2 skeletons

Lvl 3: Deal 158 Damage and spawn 3 skeletons

(W) Fungal Growth

The Marshall pulls forward all enemies around him and deals 44 damage to each enemy within range.

Lvl 2: Deal 98 Damage

Lvl 3: Deal 158 Damage

(E) Invigorating Symbiont

Turning all nearby allied units into sandy husks, all nearby units gain 15% life steal and are immune to slows, roots, and stuns for 10 seconds.

Lvl 2: Deal 20% Life Steal for 13 seconds

Lvl 3: Deal 25% Life Steal for 16 seconds

(R) All is Connected

Summon a wall of bone that damages any enemies touching it. Any damage dealt this way heals the Marshal while the wall is in effect.