Builder

Behind every great Kingdom there are the builders who build it... And behind those people these gnomish builder's who do the same work but at a lower quality and cheaper.

These architects of House Rupah are responsible for gathering resources, and building the structures that make up the lifeblood of the Rupah faction.

Able to buddy up with other builders to increase build speed by 15% each stacking up to 6 times.

Health

200

Type

Melee

Speed

475

Damage

{5} 3

Attack Speed

2 sec

Range

Melee

DPS

{2.5} 3.5 / 1.5

 

Spearman

Spearmen are the front line fighting force of House Rupah. Not costing any wood to build tells you everything you need to know, they are cheap, expendable, ineffective, but absolutely brilliant in the early game.

Their low individual hitpoints requires support from either a healing back line or an even bulkier front line.

When facing an enemy hero with a lot of AoE it might not even be worth to build Spearmen after the first few minutes as they will get obliterated.

Health

350

Type

Melee

Speed

400

Damage

{12} / 17 / 7

Attack Speed

1.25 sec

Range

Melee

DPS

{9.6}13.6/ 5.6

Reinforced Shields

Researched at: Elven Enclave

Reinforced shields increases defense from ranged attacks from 40% to 50% .

170

80

0:40

Media

 

Pathfinder

The Pathfinder is the tier 1 ranged unit of Hose Rupah. With 2 upgrades and a faction upgrade path focused on them however they can be used all throughout into the late game against most enemy compositions barring AoE heavy and strong tanks such as Minotaurs and Knights. 

Their summoned spirit hounds can create a large meat shield suddenly that will tie up enemy forces and allow for the Pathfinder ball to either deal critical damage or escape safely. 

Health

250

Type

Ranged

Speed

400

Damage

11 / {18} / 25

Attack Speed

1.75 sec

Range

1000

DPS

6.3{10.3}/ 14.3

Stormseeker Arrows

Researched at: Elven Enclave

Stormseeker Arrows cause Pathfinder's to do an additional 25% damage to the closes enemy minion to their target.

80

200

0:23

Media

Spirit Hound

Researched at: Elven Enclave

Summons a 50 HP hound for 30 seconds that deals 15 melee damage every 1.25 seconds.

120

70

0:50

Media

 

Cleric

The Cleric has incredibly low dps compared to most other units other than builders. Their low health, low dps, and low range mean they better come through with the healing or be completely steamrolled.

Their 50 hp targeted heal however is the second strongest in the game. While not impressive next to a banshees 40hp AoE heal it doesn't need to be researched so it offers a distinct advantage in the early game.

Also the only unit on the Rupah Roster that can detect invisible units.

Health

300

Type

Magic

Speed

400

Damage

15 / / {11}

Attack Speed

2 sec

Range

700

DPS

7.53.5/{5.5}

Restoration

Researched at: Temple

Restoration allows the cleric to remove a debuff from an allied unit.

125

135

0:50

Media

Truesight

Researched at: Temple

Truesight allows the cleric to see invisible units.

100

60

0:50

Media

 

Runecaster

The Runecaster is a dwarven mage that can summon explosive runes under the feet of enemies far away. The primary siege unit of House Rupah brings a lot of firepower to small bearded package. 

Also able to summon an invisible trap that when activated slows enemy units and provides vision of their location. Only lasting 30 seconds however makes them ineffective as long term scouts. 

Health

390

Type

Ranged

Speed

330

Damage

30 / {50} / 70

Attack Speed

3.2 sec

Range

2000

DPS

9.4/{15.6}/21.9

Warding Glyphs

Researched at: Library

The Runecaster throws down an invisible trap that when triggered explodes and all units caught in the blast get slowed significantly for a few seconds.

125

125

0:50

Media

 

Knight

Charging into battle these tier 3 units of House Rupah are one of the strongest melee combatants in the game. Mounted they speed along at 520 speed and pack a powerful punch with their charge that stuns enemy units.

They also have one of the highest average dps' scores of any character in the game, combined with their speed they don't have any trouble applying either.

Use either as a front line attacker or as a devastating cavalry force that charges from the side the Knight is an effective and dangerous unit.

Health

720

Type

Melee

Speed

520

Damage

{32} / 44.8 / 19

Attack Speed

1.4 sec

Range

Melee

DPS

{22.9}/32/13.7

Valiant Charge

Researched at: Elven Enclave

Charge increases the hitpoints of the knight by 100 and gives them a charge ability in which they charge in a straight line at a high speed. If they hit an enemy they stun it for 1 second.

150

150

0:55

Media

 

Djinni

Don't ask him for more wishes, but do ask him to deliver devastation upon your enemies. A strong anti melee fighter the Djinni is loaded with tools to unleash havoc upon the enemy team as well as support the allied front line. 

Their Thunderwave is an effective moving tool able to shove groups of units either towards allied forces or away from weakened retreating units. 

This coupled with their defensive buff makes having even one in your army a significant force multiplier. 

Health

750

Type

Magic

Speed

400

Damage

74 / 32 / {53}

Attack Speed

2 sec

Range

800

DPS

37/16/{26.5}

Thunderwave

Researched at: Floating Gardens

The Djinni releases a thunderous wave that deals 50 damage to anything in a cone around him and shoves them away a small distance.

150

175

0:50

Media

Elemental Fortitude

Researched at: Floating Gardens

The Djinni picks an allied target and grants them 25% damage resistance for 25 seconds.

120

130

0:75

Media