Mausoleum

The Mausoleum is the primary structure of the Restless Regiment. Acting as a drop-off point for resources and the only trainer of Zombies.

It has two abilities.

[1] spawns 5 zombies that last 30 seconds that help with resource gathering.

[2] spawns 3 skeleton warriors to temporarily defend the Mausoleum.

Stats and Costs

Health

2,400

Build Time

100s

Anor Cost

350

Wood Cost

150

Troops + Improvements

Zombie

75

0

0:15

Media

 
 

Corrupted Spire

The Corrupted Spire Shard is the first Primary Production building for the Restless Regiment. Used to train, FlameSkulls, Banshees, and Shadows, it's a primary structure for the Regiment. 

The production options of the spire along with being the location to upgrade Forlorn Song, Eater of Misery, and Banshee Wail means the production queue is a valuable resource in itself. Recommended to build multiple for magic user heavy builds.

Stats and Costs

Health

1725

Build Time

60s

Anor. Cost

150

Wood Cost

70

Troops + Improvements

Flameskull

220

30

:30

Banshee

150

20

0:30

Forlorn

Song

120

100

0:50

Eater of Misery

110

160

0:50

Banshee Wail

140

155

0:50

Shadow

220

40

0:45

Media

 

Desecrated Battleground

The Desecrated Battleground is the secondary unit production structure of the Restless Regiment. Able to spawn the main Melee Units of the Regiment it's a key structure for front line sustainability and for Tank Builds. 

Stats and Costs

Health

1950

Build Time

70

Anor. Cost

150

Wood Cost

150

Troops + Improvements

Wight

210

30

0:30

Minotaur Skeleton

310

70

0:50

Lifedrain

200

200

0:23

Icy Gaze

200

200

0:23

Media

Arcane Nexus

The Arcane Nexus is an upgrade structure for Flameskulls. Allows for the highly effective Volatile Magic and Hungering Flames which boosts the effectiveness of Flameskulls significantly.

Stats and Costs

Health

1800

Build Time

70s

Anor. Cost

115

Wood Cost

85

Troops + Improvements

Volatile Magic

80

120

0:45

Hungering Flames

75

50

0:50

Media

 

Boneyard

The impressive Boneyard is a wrapped skeleton coil of a massive naga. This building produces the fearsome Naga Deathbound which are the Restless Regiment's only siege unit. 

Stats and Costs

Health

1850

Build Time

60s

Anor. Cost

180

Wood Cost

155

Troops + Improvements

Naga Deathbound

250

60

0:40

Media

 

Labyrinth

A unique building in that it produces no units and only a single upgrade. Though if any ability deserved it's own building the skeleton minotaur's devastating blow is the one. 

Adding a splash damage attack it turns it into a true powerhouse.

 

 

Stats and Costs

Health

1800

Build Time

90

Anor. Cost

170

Wood Cost

140

Troops + Improvements

Devestating Blow

150

175

0:50

Media

 

Shadow Gate

The mysterious and ancient shadow gate bridges the realm of the living and the dead. Used to train deadly magical shadows this fragile building represents the epitome of the Regiment's dark magical powers.

Stats and Costs

Health

1575

Build Time

100

Gold Cost

120

Wood Cost

100

Troops + Improvements

Spirit Shackle

100

150

0:75

Horrifying Visage

150

150

0:50

Media

 

Pyre

The Pyre is the basic static defense structure for the restless regiment. Able to hit any target within 1300 range.

Stats and Costs

Health

925

Build Time

65

Gold Cost

135

Wood Cost

55

Troops + Improvements

DPS

32

Media

 

Abilities

Life Drain

After the wight kills an enemy, it raises a skeleton that will fight and can be controlled for 10 seconds.

170

80

0:40

Media

Volatile Magic

Researched at: Arcane Nexus

Flameskull will explode upon death dealing 50 damage to all nearby enemies.

80

120

0:45

Media

Forlorn Song

Researched at: Corrupted Spire

Banshee heals every allied unit in a circle around her for 40 health.

120

100

0:50

Media

Banshee Wail

Researched at: Corrupted Spire

The Banshee screams and causes all enemies caught in the radius to do 15% less damage for 25 seconds. Does not stack.

140

155

0:50

Media

Spirit Shackle

Researched at: Shadow Gate

Places a buff on an allied unit. If they die within 20 seconds of the spirit shackle being activated, the unit will be revived in place with 20% of its total health restored. Can't target heros

100

150

0:75

Media

Icy Gaze

The wight is able to see all invisible units as well as invisible items.

90

70

0:50

Media

Hungering Flames

Researched at: Arcane Nexus

Flame skull damage is increased by 50% while it's damage taken is also increased by 50%.

75

50

0:50

Media

Eater of Misery

Researched at: Corrupted Spire

Removes a negative effect from an ally or a positive effect from an enemy. Doing so will increase Banshee's damage and movement speed by 50% for 15 seconds. 

110

160

0:50

Media

Devestating Blow

Researched at: Labyrinth

After a brief windup the Minotaur does 60 damage in an area in front of him.

150

175

0:50

Media

Horrifying Visage

Researched at: Shadow Gate

Stuns a non-hero enemy unit for 6 seconds after a 6 second delay.

150

150

0:50

Media

 
 
 
 
 

Upgrades

 

TANK

Call of the Pale Banner

Constantly regenerates a percentage of the maximum health of all Wights and Minotaurs every (X) seconds

Level 0: Regenerates 1% of their max health every 5 seconds.

100

145

0:30

Level 1: Regenerates 2% of their max health every 5 seconds.

200

180

0:45

Level 2: Regenerates 3% of their max health every 5 seconds.

250

200

0:60

Level 3: Regenerates 4% of their max health every 5 seconds.

Damage

Researched at: Arcane Nexus

Seeping Corruption

Basic attacks by Flameskulls and Shadows cause the target to take an additional % of damage over X seconds

Level 0: Take an additional 5% Damage over 5 Seconds

100

145

0:30

Level 1: Take an additional 7% Damage over 5 Seconds

200

180

0:45

Level 2: Take an additional 10% Damage over 5 Seconds

250

200

0:60

Level 3:Take an additional 15% Damage over 5 Seconds

Support

Researched at: Corrupted Spire Shard

Will of the Forsaken

Basic attacks of the Banshee reduces the movement speed of enemies hit by a % for X seconds. Also increases the vision range of all units.

Level 0: Reduces movement speed by 5% for 5 Seconds

100

145

0:30

Level 1: Reduces movement speed by 7% for 5 Seconds

200

180

0:45

Level 2: Reduces movement speed by 10% for 5 Seconds

250

200

0:60

Level 3: Reduces movement speed by 15% for 5 Seconds